Sessions

SESSIONS

General Information & Guidelines:

  • All labs are limited to small groups, so each student receives individual attention.
  • Technology & Creative Design Sessions are presented by experienced professionals in technology (IT), marketing and creative design. Writing and Blogging Sessions are presented by ELA education professionals and experienced, degreed technical writers.
  • Students should apply before the deadline of each session (at least one week prior to start date) to reserve a spot. A minimum number of students is required for the lab to meet for each Session. Reminder emails will notify students and parents prior to each deadline, so please sign-up to receive reminders and other notices.
  • After-school Creative labs (Grades 5 – 12) are offered one or two days each week, for 75-minutes each, in three-week Sessions, and students will be grouped by grade levels.
  • We also offer one after-school Creative lab each week in Wearable or Displayable Art for our younger inspiring creatives (Grades 1-4) on Friday each week from 4:30 pm to 6 pm (90 Minutes). This includes 15 minutes of instruction, 15 minutes of “idea” time, and one hour of hands-on crafting of clay jewelry, home, school or church replicas in clay, and other Wearable and Displayable Art.
  • Each after-school Technology Lab is offered two-days each week, for 75-minutes for Grades 6-12. This includes instruction time, a hands-on lab, and time for collaboration between students.
  • BrainStorm59 provides all computers, equipment and creative materials utilized during each session. The equipment and supplies remain at school and the final products are available for each student to share with family and friends on the last day.
  • Each student who applies will be placed on a wait list until the class is filled. If a chosen class is not filled, those students will always have the opportunity to choose another open class, or wait until the next Session.
  • Our Hands-on Learning Labs range from $160 to $320 per month, depending upon the frequency of labs each week and the chosen interests.
  • A $150 deposit is required to hold a spot in each class. If the chosen class does not meet the minimum number of students enrolled, and the student does not elect to transfer into an active class session, the entire deposit will be refunded, or can be applied towards a future session.
  • For enrolled students, $100 of every deposit is credited towards scheduled labs (meets the minimum number of students) and a non-refundable $50 deposit is utilized for each Labs’ equipment and materials.
  • No food or drinks are allowed in the Learning Labs. We will offer lemonade and water in our breakroom. We have a lot of important material to cover, so please make sure students have a healthy snack before attending each Learning Lab.
  • Spring Lab dates will be posted in November 2025 and Summer Sessions will be posted in March 2026, so please sign up early since seats are limited.
  • REMEMBER: All students have talent – something wonderful to contribute – so you do not need to be a master artist or tech guru to apply.

STEM Learning Reinforced Through Repetition

There is no better way for students to learn than by applying STEM and Creative concepts to the real-world applications they create. Brainstorm59 learning labs encourages learning through hands-on building, creating and designing, so retention is greater.

4th grade students working on a digital design project

Learning through Design

Creating a cool T-shirt or poster design requires knowledge in mathematical concepts like dimensions, ratios, addition, multiplication, graphs, fractions, length, height and width, as well as pixels, color combinations, font sizes and styles, and more. So, in our Learning Labs, students actually apply what they are learning in math, language and art class to real-world products they enjoy creating. This reinforces what they learn in school, provides a viable skill, and gives them a final product of which they can be proud (Which also boosts self-confidence).

Hands-on Learning

Hands-on (or tactile) learning is one of the absolute best ways for students to comprehend and retain what they are learning. In our Wearable and Displayable Art labs, students not only have fun creating jewelry, ornaments, and architectural structures in clay and other art media, they learn math skills like measurement, patterns, grids, dimensions, fractions, ratios, and proportions, as well as the geometry of shapes and forms, and structural integrity and balance. They will learn Cost Analysis (cost of the product), Gross Profits (Cost of product vs. Sales price), Net Profit (All expenses vs. Sales) and other usable math skills.

Swimming Pool Master Learning App for pool maintenance industry

Learning through Application

Recent studies* show that 40% of students interviewed globally want to be an “Influencer” or mobile developer as a career. In our Video Production and Mobile Design and Development learning labs, students learn effective script writing and storyboard techniques, the rule of thirds, how geometry is used for camera angles and character movement, the Inverse Square law for lighting, ratios and percentages for editing, addition and subtraction for budgets and estimations. Writing and Math skills are strongly reinforced when learning to create something of interest.

Learning through Development

Students may want to create video games, like the ones they love to play and can jumpstart this journey with our learning labs, like introduction to Python coding and user interface (UI) design, writing creative story boards, learning how the x-y axis is utilized for character movement, when ratios and percentages are applied to game environments, and how basic math is applied in loops for creating repetitive movement and actions. STEM concepts introduced in traditional classrooms are reinforced when students apply those concepts to the things they enjoy everyday.

Technology classroom of 5th-grade students learning how to code in Python

Please see our FAQs for more details on school policies and to answer individual questions.

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